![]() ![]() What are my bare minimum requirements to accept this game as a "true" Jagged Alliance game. I have many wants, but I'm open to new ideas. That said, I would rather a wider variety of weapons with an accurate look, ammunition and realistic behaviour versus fewer guns but real name. I understand having real gun names in modern games often require many licensing agreements, which can be costly. As long as you can pause to study your situation. While I also prefer a turn-based system, I've played many real-time with pause and also systems like 7,62 High Calibre and Back in Action. I would really HATE to see locked classes with perks and levelling as the modern xcom (and derivatives) have turned into.Ī Strategic Layer ("World" Map) AND a Tactical (Combat) Layer are also a must! ![]() Without this, the game loses one of its core unique features and simply turns into another turn-based tactical game.Īnother feature I deem an absolute NECESSITY is the same CLASS-LESS system as in Jagged Alliance 2. I would like if this topic could become a more "concise" location to keep track of what are each and everyones idea of what is absolutely NECESSARY for them to consider Jagged Alliance 3 a game they could imagine being a success (in terms of holding the Jagged Alliance name, not talking financial success here).įor myself, the bare minimum would have to start with Mercs individual personalities. I've noticed some of us have had many ideas, reserves, worries, hopes and dreams for Jagged Alliance 3. ![]()
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